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Basic Weaving
Students will learn how to warp and thread a loom, how to
determine the density of the warp, how to select appropriate weft thread, how
to weave, and how to finish the cloth.
Weaving the Vessel : Contemporary Basketry
"The basket
a simple thing, a hand-held vessel for
storage or carrying. But the simplest objects sometimes offer the most latitude
for the universe of human thoughts and interpretations. The basket, as
understood here
holds the world." Margo Shermeta
Explore contemporary basketry, textile architecture, and the
concept of "container" with reed, sea grass, raffia and found objects.
Instruction will cover 3-D design issues and traditional basketry techniques.
Each student will then be encouraged to find their own direction in
construction of 3 vessels: a 13-spoke vessel, a coiled vessel, and a vessel
made from found objects. This workshop is appropriate for all levels. The cost
of this workshop includes traditional basketry supplies (reed, raffia, sea
grass, waxed linen).
Tapestry Weaving
Using a portable loom, which will be made in class, students
will learn basic tapestry techniques including open slits, weft interlocks,
soumak, tree roots, and knots. Students will review color theory by discovering
the color interaction made possible by mixing colored fibers directly on the
loom. Basic design principles will also be included, as well as a discussion of
the particular physical characteristics of different fibers that impact color
and design. Students will also have the opportunity to view the work of
contemporary artists.No previous weaving experience is needed for this class.
Game, Sett, Match
Students will gain a better understanding of how to choose
different sized threads and yarns for warp and weft to create a cloth with
integrity.
Provoking Chance: A Design Game for Weavers
This game is based on a similar one designed by Ann Sutton and
Diane Sheehan. Played like Blackjack or 21, cards, with design elements found
in woven cloth, are dealt one at a time to a "player".
"Each card is
read and considered by the group for any impossibilities.The purpose of the
game is to produce by chance, unexpected combinations of techniques, weave,
color, finishing, etc. and to create a problem-solving attitude to design
challenges."1
*From - "Ideas in Weaving" by Ann Sutton and Diane Sheehan,
Interweave Press, 1989. |